A Fellow Shepherd - Enshrouded Guide - IGN
A Fellow Shepherd is a main quest in Enshrouded from the Collector, who sends you out in search of a new Assistant for their research. You’ll have to
A Fellow Shepherd is a main quest in Enshrouded from the Collector, who sends you out in search of a new Assistant for their research. You’ll have to brake some of the Veilwater Basin’s toughest foes to find them, but the 400 XP makes the quest worth the while. This walkthrough will show you how to complete the quest so your Collector has some help around
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As long as you have the Collector unlocked, they’ll send you on this quest after you’ve activated the Ancient Spire in Veilwater Basin. Simply return to your base after you’ve done that and speak to them to start the quest.
To complete A Fellow Shepherd, you must travel to a Drak’Dal Temple far to the north in Veilwater Basin, in a high-level part of the region. The best way to get there is to glide north from the Ancient Spire and find the road that runs northeast from the Shrouded area near where you’ll land . That road will lead you through a Drak’Dal Camp and eventually to the Drak’Dal Ruin where you’ll find a bridge leading up to the temple.
When you reach the bridge, you’ll need to grapple twice across it to reach the foot of the temple. Drink your Drak Soulward Flask before you grapple across. You’ll encounter Level 43 Drak on the other side and that flask will help to even the odds.
Continue up the steps of the temple, and then down the stairs inside to descend into the Drak’s underground lair. When the stairs split, turn right and follow the corridor to find a grapple point you can use to cross the gap ahead.
Follow the next corridor and turn to your right at the end to find the first button for the temple’s door in a room at the end of the walkway.
Leave the room and hop down to the ledge below to find a Drak tablet you can read if you have the Drak Soulward Flask active.
Next, h op all the way down to the bottom level , and run around the walkway to find another small room with the next button.
On the opposite end of the walkway on the lower level, you’ll find a door. Open it and you’ll see two tracks with spike columns running back and forth along them. Time your approach so that you’re following one of them to the other end before side stepping it just before you reach the door.
Straight ahead from where you exit the spike column hallway, you’ll see a ledge with a gap and a room on the other side. Grapple across to that room to find the third and final button for the Drak’Dal Temple. The door you opened is back outside at the very top of the building, but don’t head to it just yet.
Open the door at the far end of the room where you found the third button and zig zag across the hallway to avoid the spike traps. At the other end, you’ll find Drak Relief V hanging on the wall. Pick it up and head back to the walkway you crossed after the spike column hallway.
How to Open the Secret Room in the Drak’Dal Temple
There’s a secret door in the Drak’Dal Temple with a line of inactive spike traps on the floor in front of it. To open the door, and claim the gold chest inside, you’ll have to find a hidden button within the hallway with two spike column traps .
The button is hidden inside a chamber you can only see through a hole in the wall at the middle of the hallway. Stop there, look through the hole and fire an arrow into it to unlock the secret door and claim its treasure.
With all the loot liberated from the Drak’Dal Temple, and the three buttons pressed, you can now wrap up the quest. Head back up and out of the temple and all the way up to the top to find the door you’ve opened. Inside is a Drak Chieftain who isn’t too keen on you showing up. His attack pattern should be familiar to you at this point; it’s similar to other sword-wielding Drak, but he deals a lot more damage. Fight defensively, parrying and avoiding attacks wherever possible to keep him from landing a blow and get in a few of your own.
Once the Chieftain is defeated, head into the room he was guarding and collect the soul from the skeleton on the table at the far end. You’ll complete the quest, earning you 400 XP and a new Assistant to summon into your settlement.
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