Noticias - Team Fortress 2 Update Released
Updated the Mad Drip to fix a problem with LODs
Updated cp_cowerhouse to fix regression from the previous update
Updated the Sandy Unusual effect Movement State Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases Idle State Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles
Movement State Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases
Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases
Idle State Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles
Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles
Updated the Sizzling Unusual effect Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random
Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random
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