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Thursday, September 10, 2026

Gigantum.net
Business

Roblox Chief Legal Officer Sells 5,773 Shares in Planned Equity Liquidity

Mark Reinstra executed $258,630 in stock sales under a Rule 10b5-1 trading plan, maintaining $27.5 million in total equity holdings across direct and trust-b...

· 329 words

Chief Legal Officer & Corp. Sec. Mark Reinstra sold 5,773 shares of Class A Common Stock of Roblox Corporation (NYSE:RBLX) on September 8, 2026, as disclosed in a recent SEC Form 4 filing .

Post-transaction shares (indirectly held)

Transaction value based on SEC Form 4 weighted average sale price ($44.80); post-transaction value based on Sept. 08, 2026, market close ($44.82).

What was the structural nature of this Class A Common Stock disposal? The transaction was non-discretionary and executed pursuant to a Rule 10b5-1 trading plan established by Mark Reinstra on February 19, 2026, to facilitate planned equity liquidity.

Through which entities are the insider's indirect shares managed? The ~221,000 shares held indirectly are distributed across the San Domenico Trust, the Mark L. Reinstra 2023 and 2022 Annuity Trusts, and the Susan P. Reinstra 2023 and 2022 Annuity Trusts.

What is the current equity position of the insider following this transaction? Mark Reinstra continues to hold 392,291 shares directly, and when combined with indirect holdings across multiple trusts, the total equity stake is valued at $27.5 million as of the Sept. 8, 2026, market close.

How does the execution price compare to recent company equity performance? The shares were sold at $44.80 per share on a date when the company's one-year total return was -65% as of the Sept. 8, 2026, market close.

Share Price (as of market close 2026-09-09)

Roblox operates a comprehensive digital entertainment ecosystem featuring Roblox Studio, a free development platform that enables creators to build and monetize interactive 3D experiences, and the Roblox Client application, which provides users with access to these immersive virtual environments.

The company generates revenue through a diversified model that includes user engagement on its platform, developer monetization programs, virtual currency transactions, and educational offerings through Roblox Education, which serves both institutional and individual learners.

The platform serves a global audience spanning casual gamers, professional developers, educational institutions, and enterprise clients seeking to leverage 3D interactive content for engagement and learning purposes.

Gathered from external sources. Rights to this text belong to whoever originally published it.