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Where the Wind Blows - Crimson Desert Guide - IGN

Where the Wind Blows is a Faction Quest that is part of the Charting the Unknown DLC category in Crimson Desert. This side quest walks you through getting your

· 440 words· updated October 30, 2026 at 07:26 AM

Where the Wind Blows is a Faction Quest that is part of the Charting the Unknown DLC category in Crimson Desert . This side quest walks you through getting your first ship ready for the open seas. Follow our walkthrough for help assigning staff to your ship and to avoid an easy mistake the game doesn't warn you about!

After finishing the previous quest, A Call from Beyond the Horizon , you'll now have your own boat. Before you can set sail, you'll need to travel to a few spots around the Vellua port. First, visit the Harbor Notice Board where two Greymanes are chatting. Speak to them to start a cutscene that finishes this objective. They'll chat about the bounty notices on the Notice Board that you can grab.

Once you're finished with these two, head toward the docks to find a Greymane holding a feather and pad . Speak to them to learn more about the valuable uncharted island that may have Azurite there. Before the cutscene here ends, a Greymane will hand you a Harpoon Gun. You'll eventually need this for underwater combat.

Now that you've finished these two quest objectives, you can go speak with the Ship Manager nearby. While you can buy a new ship here for a lot of Camp Funds, we don't recommend doing it quite yet. Especially since your Small Greymane Ship will work fine.

Make Sure to Get the Right Amount of Crew Before Sailing

While talking to the Ship Manager, press the Manage Crew button. Before departing, the quest will tell you to get three specific crew roles. However, you will need more than those for this quest. Here's who you'll need:

Fortunately, your comrades won't need any specific skills to man each role. Therefore, you can throw anyone into those slots. But you may want to prioritize stronger fighters in case enemies board your ship. And if you have enough Greymanes to fill the other crew roles, there's no reason not to.

Once you've assigned at least the crew roles we've mentioned, you can leave the Ship Manager. Then, head east down the pier to your boat . Hop onto it or climb the ladder to get on board. You can then operate the Ship's Wheel to complete Where the Wind Blows. This will activate a couple of windows that explain how sailing and ship combat work.

Continue over to the next quest in our walkthrough for the Charting the Unknown DLC, A Beginning Beyond the Waves . We'll give you some tips in that guide for how to sail with the wind as well as where to go.

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Friday, October 30, 2026

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