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Thursday, August 27, 2026

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Star Wars: Zero Company - 7 Things We Wish We Knew Before Playing - IGN

Star Wars: Zero Company is a turn-based tactical combat game with small-squad deployments, mission selection, and character progression, but that’s largely where the similarities with XCOM end. While Star Wars: Zero Company might seem relatively standard at first glance, there are some really cool systems you should know about before jumping in. I’ve sunk over 30 hours into this release pre-launch; don’t worry, no spoilers, but here are seven things I wish I had known before starting Star Wars: Zero Company.Timecodes: 0:00 - Intro0:34 - You Can Swap and Change Your Specializations1:55 - All Specializations Can Use (almost) All Weapons 3:07 - Decide Which Zone You Want to Influence4:37 - Invest in Jae Early5:28 - Don’t Forget to Build Out Story Relationships6:34 - There's No Fog of War7:40 - Don’t Ignore Advantage8:14 - Outro

· 117 words

Star Wars: Zero Company is a turn-based tactical combat game with small-squad deployments, mission selection, and character progression, but that’s largely where the similarities with XCOM end.

While Star Wars: Zero Company might seem relatively standard at first glance, there are some really cool systems you should know about before jumping in. I’ve sunk over 30 hours into this release pre-launch; don’t worry, no spoilers, but here are seven things I wish I had known before starting Star Wars: Zero Company.

0:34 - You Can Swap and Change Your Specializations

1:55 - All Specializations Can Use (almost) All Weapons

3:07 - Decide Which Zone You Want to Influence

5:28 - Don’t Forget to Build Out Story Relationships

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