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Crimson Desert Charting the Unknown 2.04 Patch Notes - Crimson Desert Guide - IGN

The 2.04 Patch for Crimson Desert Charting the Unknown has arrived, bringing with it the Charting the Unknown expansion itself, alongside various improvements,

· 2,857 words· updated October 30, 2026 at 07:32 AM

The 2.04 Patch for Crimson Desert Charting the Unknown has arrived, bringing with it the Charting the Unknown expansion itself, alongside various improvements, adjustments and fixes.

This page acts as a comprehensive breakdown of the 2.04 Patch for Crimson Desert, including a link to the full Patch Notes.

One individual quest each has been added for Kliff, Oongka, and Damiane. The new quests can be found from the "Journal" menu, after completing "Journey's End" from the main story.

The new quests can be found from the "Journal" menu, after completing "Journey's End" from the main story.

The ocean is now yours to explore. Added a new quest, "A Wider World", that centers around the ocean. The quest will begin after completing "Howling HIll" from the main story and by expanding your Greymane camp above a certain level. Added a gauge for your breath, allowing you to dive underwater. The higher your breath capacity, the longer you can stay underwater. You can increase your maximum breath capacity by refining your diving suit. Added food items that temporarily restores breath. Added equipment that allows the A.T.A.G to operate underwater when equipped. Added "ships" as a new mount. Ships can be constructed through a dispatch mission, or purchased from fleetmasters located throughout Pywel. Ships can also be customized using parts purchased from fleetmasters in Demeniss and Delesyia. You can use your ship for maritime trading, and new trade goods have been added for these trades. Added various new underwater mounts. Depending on their type, underwater mounts can be subdued or fed to increase their Trust. Once their Trust is high enough, they can be resitered as mounts. Added several uncharted islands, which you can pioneer by taking on new missions. Added multiple treasure maps that lets you search for hidden treasures scattered throughout the world.

Added a new quest, "A Wider World", that centers around the ocean. The quest will begin after completing "Howling HIll" from the main story and by expanding your Greymane camp above a certain level.

The quest will begin after completing "Howling HIll" from the main story and by expanding your Greymane camp above a certain level.

Added a gauge for your breath, allowing you to dive underwater. The higher your breath capacity, the longer you can stay underwater. You can increase your maximum breath capacity by refining your diving suit. Added food items that temporarily restores breath. Added equipment that allows the A.T.A.G to operate underwater when equipped.

The higher your breath capacity, the longer you can stay underwater.

You can increase your maximum breath capacity by refining your diving suit.

Added food items that temporarily restores breath.

Added equipment that allows the A.T.A.G to operate underwater when equipped.

Added "ships" as a new mount. Ships can be constructed through a dispatch mission, or purchased from fleetmasters located throughout Pywel. Ships can also be customized using parts purchased from fleetmasters in Demeniss and Delesyia. You can use your ship for maritime trading, and new trade goods have been added for these trades.

Ships can be constructed through a dispatch mission, or purchased from fleetmasters located throughout Pywel. Ships can also be customized using parts purchased from fleetmasters in Demeniss and Delesyia.

Ships can also be customized using parts purchased from fleetmasters in Demeniss and Delesyia.

You can use your ship for maritime trading, and new trade goods have been added for these trades.

Added various new underwater mounts. Depending on their type, underwater mounts can be subdued or fed to increase their Trust. Once their Trust is high enough, they can be resitered as mounts.

Depending on their type, underwater mounts can be subdued or fed to increase their Trust. Once their Trust is high enough, they can be resitered as mounts.

Added several uncharted islands, which you can pioneer by taking on new missions.

Added multiple treasure maps that lets you search for hidden treasures scattered throughout the world.

Added an expanded housing system. You can use the upgraded housing system by completing Luke's Request, one of the Greymane Faction quests under "Grounds of the Sunrise", and after setting up the camp in Howling Hill. You can design and build your home's layout to your liking, and place various structural elements such as walls and windows yourself. This can be accessed by selecting Home Decoration > Layout > Free Construction.

You can use the upgraded housing system by completing Luke's Request, one of the Greymane Faction quests under "Grounds of the Sunrise", and after setting up the camp in Howling Hill.

You can design and build your home's layout to your liking, and place various structural elements such as walls and windows yourself.

This can be accessed by selecting Home Decoration > Layout > Free Construction.

Added two castles that you can decorate. Drakesfall Castle Awarded after completing "Journey's End" from the main story and by liberating the stronghold. Flame Knight's Castle Awarded after completing Damiane's quest "Politician" and by liberating the stronghold.

Drakesfall Castle Awarded after completing "Journey's End" from the main story and by liberating the stronghold.

Awarded after completing "Journey's End" from the main story and by liberating the stronghold.

Flame Knight's Castle Awarded after completing Damiane's quest "Politician" and by liberating the stronghold.

Awarded after completing Damiane's quest "Politician" and by liberating the stronghold.

Improved the map so that strongholds owned by the Greymanes now appear in light blue.

Added a management content that allows you to manage and operate liberated strongholds. Added a "Facilities" tab on the map that allows you to access information related to management facilities. You can rent a stronghold to operate and manage a restaurant, sawmill, smithy, or tailor's shop. Added rewards that can be acquired by completing the management content. Management facilities will continue to operate even when you're away from them. Special guests may visit facilities that are being managed.

Added a "Facilities" tab on the map that allows you to access information related to management facilities.

You can rent a stronghold to operate and manage a restaurant, sawmill, smithy, or tailor's shop.

Added rewards that can be acquired by completing the management content.

Management facilities will continue to operate even when you're away from them.

Special guests may visit facilities that are being managed.

Added a mission that allows you to hold festivals at camp. NPCs with whom you have reached a certain level of trust will visit the camp for the festival, which lasts for a limited time. Interacting with the NPCS at festivals allows you to build trust with them more quickly. Certain visitors can be hired as "Honorary Greymanes". Honorary Greymanes can be sent out on dispatch missions like your other comrades, but some features may be unavailable to them.

NPCs with whom you have reached a certain level of trust will visit the camp for the festival, which lasts for a limited time.

Interacting with the NPCS at festivals allows you to build trust with them more quickly.

Certain visitors can be hired as "Honorary Greymanes". Honorary Greymanes can be sent out on dispatch missions like your other comrades, but some features may be unavailable to them.

Honorary Greymanes can be sent out on dispatch missions like your other comrades, but some features may be unavailable to them.

Added an additional level of "Trust". Select "Interact" > "Flirt" to build continue increasing the additional level of trust with other NPCs, and once that level of trust reaches 100, you can propose to them. Select "Flirt", then "Gift" or "Chat" to continue building trust. The additional level of trust can only be increased once a day for each type of interaction. If you "Flirt" with a certain NPC as one playable character, their trust with the other playable characters will decrease. Some NPCs may require special conditions to be met. Witches: Complete each witch's sanctum quest A feature has been added that lets you change your spouse's appearance at barber shops. After marriage, your spouse's icon will appear on the world map and minimap. You can travel together with your spouse. Your spouse may also give you gifts from time to time. After marriage, you can also break up with your spouse, but doing so comes at a cost.

Select "Interact" > "Flirt" to build continue increasing the additional level of trust with other NPCs, and once that level of trust reaches 100, you can propose to them. Select "Flirt", then "Gift" or "Chat" to continue building trust. The additional level of trust can only be increased once a day for each type of interaction. If you "Flirt" with a certain NPC as one playable character, their trust with the other playable characters will decrease.

Select "Flirt", then "Gift" or "Chat" to continue building trust. The additional level of trust can only be increased once a day for each type of interaction.

If you "Flirt" with a certain NPC as one playable character, their trust with the other playable characters will decrease.

Some NPCs may require special conditions to be met. Witches: Complete each witch's sanctum quest

Witches: Complete each witch's sanctum quest

A feature has been added that lets you change your spouse's appearance at barber shops.

After marriage, your spouse's icon will appear on the world map and minimap.

You can travel together with your spouse.

Your spouse may also give you gifts from time to time.

After marriage, you can also break up with your spouse, but doing so comes at a cost.

Added a total of 17 residences. This residence can be built through dispatch missions. Once you designate a residence, your spouse will live there. Improved the map to display the icon of the residence's owner among Kliff, Oongka, and Damiane.

This residence can be built through dispatch missions.

Once you designate a residence, your spouse will live there.

Improved the map to display the icon of the residence's owner among Kliff, Oongka, and Damiane.

Added a new minigame, "Banker's Dice". "Banker's Dice" can be played in Demeniss and Delesyia.

"Banker's Dice" can be played in Demeniss and Delesyia.

Added a new combat content: "Garden of Trials". "Garden of Trials" becomes available after completing "Journey's End" from the main story, and features a total of 10 groups to challenge. You can challenge "Garden of Trials" with a comrade that you have entered together, or alone. You can challenge it with maximum of three characters; Kliff, Oongka, and Damiane. You can choose the order in which the characters enter the battle. In the "Garden of Trials", food items cannot be used for recovery. If a character is defeated during combat, the next character in order will continue the battle. Completing each group enhances one of your existing skills. The "Garden of Trials" is located near the Axiom Archive Abyss.

"Garden of Trials" becomes available after completing "Journey's End" from the main story, and features a total of 10 groups to challenge.

You can challenge "Garden of Trials" with a comrade that you have entered together, or alone. You can challenge it with maximum of three characters; Kliff, Oongka, and Damiane. You can choose the order in which the characters enter the battle.

You can challenge it with maximum of three characters; Kliff, Oongka, and Damiane.

You can choose the order in which the characters enter the battle.

In the "Garden of Trials", food items cannot be used for recovery.

If a character is defeated during combat, the next character in order will continue the battle.

Completing each group enhances one of your existing skills.

The "Garden of Trials" is located near the Axiom Archive Abyss.

Added new equipment. The additions include armor, weapons, mounts/pet equipment, Abyss gear, and various other equipment.

The additions include armor, weapons, mounts/pet equipment, Abyss gear, and various other equipment.

Added several powerful bosses, and some of them are available for a rematch using Memory Fragments.

Added the "Relic Collector" NPC, who exchanges relics obtained through exploration for various items.

Save files created while the DLC is installed cannot be loaded or used for cross-save in a game version that does not include the DLC.

Improved the NPC interaction UI. You can now 'Chat' and 'Gift.' with other NPCs. You can perform ordinary interactions through 'Interact.' Through 'Chat,' you can share your Knowledge with NPCs and earn their trust. Added new books that will help you learn residents' preferences. After performing an interaction that raises trust with an NPC, the wait time (cooldown) until the same interaction can raise trust again will be displayed.

You can now 'Chat' and 'Gift.' with other NPCs. You can perform ordinary interactions through 'Interact.' Through 'Chat,' you can share your Knowledge with NPCs and earn their trust. Added new books that will help you learn residents' preferences.

You can perform ordinary interactions through 'Interact.'

Through 'Chat,' you can share your Knowledge with NPCs and earn their trust.

Added new books that will help you learn residents' preferences.

After performing an interaction that raises trust with an NPC, the wait time (cooldown) until the same interaction can raise trust again will be displayed.

Added a dedicated storage box for insects, making it easier to manage and collect insects. Three new legendary insects and sighting reports have been added.

Three new legendary insects and sighting reports have been added.

Barber Shops have been added to major cities. The newly added barber shops can be used regardless of camp.

The newly added barber shops can be used regardless of camp.

You can now change the Greymanes' outfits at the Comrade Dispatch Tent. Camp resources are required to change outfits.

Camp resources are required to change outfits.

Added Life skill tools that can be used in combat. Frying Pan Ladle Frying Pan Lid Jar Lid Kitchen Knife

New placeable objets for your house have been added, including paths, trees, flowerbeds, cat watchtowers, and puppy cushions. Cat watchtowers can be purchased from the newly added Cat Watchtower Merchant.

Cat watchtowers can be purchased from the newly added Cat Watchtower Merchant.

Wagons can now be equipped with equipment, and new wagon-exclusive equipment has been added.

A new wainwright has been added to the port area.

The maximum stack size for items has been increased overall.

Fixed an issue where storing or withdrawing multiple non-stackable items at once would only store or withdraw one item.

Fixed an issue where the "wait" option would occasionally not appear during the mission "Talk to Grimnir".

Added more items that can be added to the Collectibles Chest.

Fixed an issue where progress for the "Bow Aimed at Fate V" challenge would not display correctly.

[Oongka/Damiane] Fixed an issue where NPCs would not become hostile when another character is following you.

[Kliff] Fixed an issue where Aerial Swing could not be used while flying after connecting Axiom Force to terrain.

Improved the attack animation and effects for "Counter".

Reduced the startup time for Oongka's Scatter Shot and Damiane's Shield Toss.

Fixed an issue where some illusions would fail to charge during the battle against the Forgotten General.

Improved the map so that trade routes now appear on it at all times.

Increased the map's maximum zoom-out distance.

[Controller] Pressing the L3 button or the left stick on the map now moves the focus to the location of your summoned horse, wagon, ship, or Blackstar.

Changed the "Summoned" icon for mounts and pets.

Added inicators to show different summonable locations for mounts and pets: mid-air, land, and underwater.

Improved the map so that colors of icons now change based on the region's status. Blockaded: Red Reconstructing: Light red Incident: Yellow Uncharted: Grey

Improved the mpa so that the range of fog cleared now varies depending on the mount.

Improved the game so that Upscaling and Frame Generation technologies can now be selected separately. For example, you can combine different technologies, such as DLSS upscaling and FSR Frame Generation.

For example, you can combine different technologies, such as DLSS upscaling and FSR Frame Generation.

Fixed various localization errors and improved localization quality across all languages.

Reduced the spawn rate of Golden Apple Hedgehogs.

Changed the effect of "Efficiency" Abyss Gear has been changed from "n% chance to reduce Crafting Materials by 1" to "reduces materials consumed when crafting by n%."

Fixed an issue where gloves would clip through the book when examining a book while wearing certain gloves.

Fixed an issue where corpses sent flying by a player's attack would occasionally float up into the sky.

Fixed an issue where the "Runewalker Shield" was displayed as dyeable equipment.

Fixed an issue where frame drops occurred when staying too long on the Ethereal Pathway.

Fixed an issue where the player would be taken to prison on a wagon if arrested while riding it.

Fixed an issue where the camera would shake excessively in certain situations.

Fixed an issue where the "Change Investment Strategy" UI would not appear when first opening a Strongbox.

Fixed an issue where the activation method for some Abyss Gears was not applied correctly.

If you wish to read the Patch Notes in full, you can do so via the official Crimson Desert Steam Community 2.04 Patch Notes post.

Up Next: Crimson Desert Enhanced 2.00 Patch Notes

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Friday, October 30, 2026

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