Appraisal Guide - Probably Stolen Guide - IGN
Appraisals are a good way to make money in Probably Stolen without having to already have something for a customer, or to prepare for a specific market spike.
Appraisals are a good way to make money in Probably Stolen without having to already have something for a customer, or to prepare for a specific market spike. Instead, customers bring their items to you for assessment, and you let them know how much it's worth. You get a small cut of that total price, but only based on whether you do it correctly or not. It can be tricky to get a perfect Appraisal. In this guide, we're going to cover the basics of appraisals to make it easier for you to complete this income method while playing Probably Stolen.
There are a handful of items that you may need to appraise while playing Probably Stolen. The common items include cigarettes and Cybernetic Hands. Before you buy a box of Hemingway Cigarettes from customers, you'll need to ensure the Lettering, Logo, Color, and Security seal. If the Lettering is wrong, the Logo is off, the Font is different, or the Seal is broken (or not even there), you can confront the customers about it to lower the price.
Additionally, you can join the Appraisal Board in Probably Stolen a few days after you open your shop. A representative will appear, asking you to pay the upfront cost. If you accept, you'll be able to place a certificate in your Display Window, offering your services to anyone who brings an item that you can inspect. The first items you get are Cybernetic Hands.
Regardless of what kind of Cybernetic Hand you get, you want to start on the first page. All Cybernetic Hands begin at the base value of 100 . From there, you want to determine the type of material. This builds onto the base value, unless it's Aluminum; then there's nothing to add, and you go to the next page.
You'll then assess the Cybernetic Hand's wear and tear . If it has moderate wear on it, it drops down by a small amount, but if there's significant damage, then it drops the value much more. If it's in perfect condition with no wear or damage, then you keep it at the base value.
The next thing is to determine what type of control interface it has . If you can't tell, or there's no way to identify whether there's any form of control interface, this drops the value, but if there is, the basic voltage adds no value, with an EMG+ or a Neural Interface providing the most value.
The next thing you need to assess is if the model is armored or has a blade . It should look bulkier around the knuckles and back of the fist, as it has an added layer of plating. If it does, add 50 to it, and if it has a blade, add 80. If the model has both armor and a blade, you add both values, which comes out to 130.
The final part you need to assess is if there's a set bonus. A set bonus only applies for a Cybernetic Hand if all requirements are met. If so, then you'll add the set bonus to the final value.
Based on the images we posted for these examples, we'll use them as a good way to break down the price for the Cybernetic Hand. For our example, the material of the hand is Carbon Composite, so we'll add 50. After that, there's no wear or damage to it. We won't take any value away from it. On the base of the model, it has a lightning bolt with a plus, indicating it's an EMG+, so we'll add 45 to our total (we're at 195 right now). After that, it has armor and blade, giving it an extra 50 and 80, for a total of 130. Right now, our value is at 325.
Finally, the last thing is to check the set bonus. This Cybernetic Hand would fall under the Tactical set: it's a Carbon Composite, has an EMG+ neural interface, no wear or damage, and is armored and bladed. We'll add 100 to the final value, coming out to 425. After you give this final amount below your Appraisal Service window, send it back to the customer. They'll provide a small dialogue to indicate the job that you did, and have you do more (if there are others) or depart. If you do a poor job, there's a chance that they could leave, even if they have more items for you to look over.
As you get better at the work, the Appraisal Board shows up again to offer you a promotion. This also comes with an upfront fee, but you get better jobs and get to do additional items (which also come with a manual for you to learn). The money is better, but there's a danger of doing a bad job, and a chance for your certificate to be taken away if it goes poorly enough.
Always refer back to the Appraisal Guide whenever you're examining a client's item that they want you to review. You also want to find a process that works best for you. I recommend going from start to finish with an item before submitting. Additionally, there's no time limit for you to complete these appraisals, so you can take as long as you want before sending it back to a customer.
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