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PlayStation 6 Will Likely Have Sony's Own Take on Frame Generation, According to Latest Patent

Frame generation is established tech in games at this point, and we already knew that Sony was looking at the tecnology for the PlayStation 6, but the company has filed a new patent that gives a better idea of how it'll work.

· 531 words· updated October 16, 2026 at 04:02 PM

Frame generation is established tech in games at this point. We already knew that Sony was looking at the tecnology for the PlayStation 6 , but the company has filed a new patent that gives a better idea of how it'll work.

The patent, titled "Generation Super Sampling," (US-20260320740-A1 ), describes a mostly standard form of frame generation, where the model takes information from a traditionally rendered frame and then uses that information to generate an interpolated frame. The major difference is in how the model will be predicting how the frames will change.

DLSS frame generation works by taking rendered frames and then pulling motion vector information from the game engine. The suggested PlayStation model will also take input data from your controller to more accurately predict how you're going to be moving from frame to frame. The hope, according to the patent notes, is to limit the amount of latency or 'hitching' from frame to frame.

Sony PlayStation Frame Generation Patent

The patent also leaves the door open for multi-frame generation, which was introduced on PC with the RTX 5090 back in 2025. According to the patent notes, "In some embodiments, the predictions are not limited to an immediate next image in the image stream. The decoder system may be trained to predict any number of images before or after the input image."

It's hard to imagine why a console that'd presumably be attached to a TV needs to generate multiple frames, though. With PC gaming, multi-frame generation is only really useful when you're playing on a super-high refresh rate gaming monitor at 144Hz or higher. Even the TVs that do support high refresh rates are limited to 120Hz, which really limits the need for multi-frame generation. Still, having the option wouldn't be terrible.

My only concern with bringing frame generation to consoles is whether or not users will be able to turn it on or off at will. The nightmare scenario in my head is developers using it as a crutch, forcing it on to hit 30 or 60 fps in a game that'd otherwise be getting 15–20 fps. That kind of solution would introduce a ton of latency and visual artifacts, but then again, it's possible that taking user inputs into the frame gen pipeline could alleviate that issue.

Sony has been on a tear lately with its patents, and it really does seem like the company is building up to its next generation of consoles. Last month, it filed a patent that described an AI agent keeping an eye on your system and deploying fixes before you even notice a problem. Then, there was a patent that would implement an NFC reader into your PlayStation controller and would enable tap-to-pay. Because these are all only patents, there is a chance that none of these technologies see the light of day, but either way, the PlayStation 6 is turning out to be quite the interesting console to say the least.

Jackie Thomas is the Senior Tech Editor at IGN and the PC components queen. She's been covering gaming hardware for more than a decade for IGN, TechRadar, Gizmodo, PC Gamer and more. You can follow her @Jackiecobra

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Friday, October 16, 2026

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