GTA VI is Edge magazine’s cover story.
It’s packed with details and worth reading in full. There’s a lot of fascinating stuff about the game’s systems and seemingly incredible level of detail, but I was most intrigued by a tidbit about how quitting crime is a “a fundamental theme” of the game’s story: > “These games, maybe some people think, ‘Oh, they’re power fantasies’,” Nelson says. “Sure. But what if these characters want something else?” [Link: Grand Theft Auto VI exclusive – The state that never sleeps | https://www.gamesradar.com/edge/gtavi-cover/ | GamesRadar+]
It’s packed with details and worth reading in full. There’s a lot of fascinating stuff about the game’s systems and seemingly incredible level of detail, but I was most intrigued by a tidbit about how quitting crime is a “a fundamental theme” of the game’s story: > “These games, maybe some people think, ‘Oh, they’re power fantasies’,” Nelson says. “Sure. But what if these characters want something else?” [Link: Grand Theft Auto VI exclusive – The state that never sleeps | | GamesRadar+]
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