Noticias - Team Fortress 2 Update Released
Updated the Beachcomber's Brim to fix an incorrect material
Updated Taunt: The Circuit Breaker Fixed incorrect team color on prop Fixed orphaned particles
Updated the Inglorious Patriot Adjusted the normal map and refined the colors Improved the weighting on the bottom pockets Updated the backpack icon
Adjusted the normal map and refined the colors
Improved the weighting on the bottom pockets
Updated pl_redwood Fixed various lighting issues Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline
Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x
Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s
Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s
Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter
Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline
Updated koth_camp_saxton Vastly improved optimization. Further investigation is ongoing. Tweaked log-and-netting walls along the central shore for clearer definition Fixed several instances of minor prop clipping Fixed players getting stuck on the wood-carved Saxtons Improved clipping throughout
Vastly improved optimization. Further investigation is ongoing.
Tweaked log-and-netting walls along the central shore for clearer definition
Fixed several instances of minor prop clipping
Fixed players getting stuck on the wood-carved Saxtons
Topics in this story
Gathered from external sources. Rights to this text belong to whoever originally published it.